

Just like King of Fighters '98, the game had no storyline since the NESTS story arc had already concluded in the previous game, The King of Fighters 2001. There are also MAX Super Special Moves, which are Super moves that could only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves that require two stocks while low on health. In this state, a Super Special Move could be used without consuming a Power Gauge stock. For example, on the first round, the player could stock up to three Power Gauges, while losing two rounds allows the player to stock up to five.ĭuring MAX Activation, the player's offensive and defensive strength is increased for a short period and could cancel any attack into another player. The same case also applies to the 1-on-1 format, where the Power Gauge the player could stock up is also increased by one with each round loss. A single Power Gauge stock could be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. For example, the first member of the team could stock up to three Power Gauges, while the third member could stock up to five. The number of Power Gauges the player could stock up is increased by one with each member of the team. Like the previous games in the series, the Power Gauge was filled as the player attacked the opponent or performed Special Moves during a battle. The game also revamped the Power Gauge system into a format similar to the one used in King of Fighters '97. King of Fighters 2002 discarded the 4-on-4 "Striker Match" format used in the previous three games in the series and returned to the 3-on-3 Battle format originally used in the series up until KOF '98. A port of the Xbox Live Arcade release was released on Steam on February 27, 2015. The Xbox Live Arcade version, on the other hand, was released on November 3, 2010. SNK Playmore produced a remake titled The King of Fighters 2002 Unlimited Match for the PlayStation 2, which was released on Februin Japan. The game was ported to the Dreamcast, PlayStation 2, and the Xbox, wherein the PS2 and Xbox versions were released in North America in a two-in-one bundle with the following game in the series, The King of Fighters 2003. It is the ninth game in The King of Fighters series and the second one to be produced by Eolith and developed by Playmore (formerly Brezzasoft). The King of Fighters 2002: Challenge to Ultimate Battle (KOF '02) is a fighting game produced by Eolith and Playmore for the Neo Geo in 2002.
